- Emperor
- Black opal
- Opal
- Ruby
- Topaz
- Diamond
- Emerald
- Gold
- Silver
- Bronze
- Quartz
- Granite
- Wood
Ranked
Duels and Trios on one Elo ladder: thirteen tiers from Wood to the one Emperor. Seasons run three weeks, and your final tier becomes a badge.
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Nobody moves first. Every player gives their orders in secret, and the whole map resolves at once.
Each country takes one order. When everyone has locked in, or the timer runs out, every order resolves together. A good turn is a good guess.
Between games there is a whole world: a ladder to climb, rivals to hunt, land to rule and things to collect.
Duels and Trios on one Elo ladder: thirteen tiers from Wood to the one Emperor. Seasons run three weeks, and your final tier becomes a badge.
Scheduled tournaments with rated buy-ins, and gameplay events that bend the rules for a few days.
Put coins on a rival’s head. Whoever beats them in a ranked duel collects.
A shared world map. Buy and develop countries, found an empire, take colonies and tax them.
A rank lottery and Plinko for the coins you win. Five joined crowns take the whole pool.
Badges that climb through thirteen tiers, map skins, victory animations, all traded on the marketplace.
Your first ranked duel is a click away. No download, no cost.
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